Version: 9.729 MT Games Freeware
Author / Publisher: zerver
SpringFiles: NOTA
Version: 1.76 MT Games Freeware
Author / Publisher: zerver
SpringFiles: Cage Fight
Version: 1.0-KotH Spring Maps Freeware
Map Description:
Simple King of The Hill style map including a map option to set KotH game mode.
A lot of metal and quite high windspeed to allow for very fast paced hill fights
and easy upgrading to 2nd level, to make them even more hard. Ressources can be
tuned down in map options (75 and 50%).
The walls are not accessible to normal units, only all terrain units can go there.
Terrain is slightly deformable by explosions, but not too much (hardness=220).
Players: 3 or 6 in FFA, 6 start points
If you want to team up, better use custom start zones
instead of the fixed start points
Metal: income 2/2.5/3 units per round and spot depending on spot location
King of the Hill (KotH) Game Description:
To start a King of the Hill game, choose “Kill Everything” in normal game options,
select “King of the Hill” in the Map Options/Game Choice; in addition the hill time
can be adjusted in the Map Options (default: 15 minutes).
If Game Choice is set to normal, a normal game as set in the Mod Options will start
and the KotH script will not run.
Every team has a counter which time in minutes can be set in the map options between
1 and 30 minutes. Goal of the game is to occupy/control the “hill zone” (round circle
in the middle) for this time. Then, the other teams are destroyed and you have won.
The time is accumulative, so if you are thrown out, it won’t be reset and you
can try to get in again to last the remaining minutes/seconds.
Occupying the hill: you have to get in once with your commander while the hill zone
is not occupied by another team. Then, your hill time starts to count down as long
as any(!) of your units is in the hill zone (so you can move the com out). The definition
of “unit in the zone” includes aircrafts even when flying. This can be changed in the map
options. Landed aircrafts do always count. (Dragon teeth and Fortification Walls do not
count.)
When the hill zone is occupied, it will take the team color of the team in control. It
will revert to white when control is lost.
The displayed counters show the color and player name of the first player in the ally
team (of course only releveant if more than one player is in the ally team).
This modification and the map have been tested with Balanced Annihilation 7.81. It
might also work with other Spring mods, but I cannot guarantee.
Credits:
Images during map making made with Inkscape (rough height map draft) and Gimp (detail work),
using some textures from the SpringMapEdit tool. Conversion made with MapConvNG.
KotH script based on one by Alchemist; including a circle draw function by jK. Also
helpful were tips by Silentwings and zwzsg for debugging the KotH script.
Other map scripts from and/or based on the map blueprint container by jK.
Thanks to everyone who gave/gives tips and help in the map making forum and the wiki!
Legal:
Artwork of the Map:
Released under Creative Commons (CC) BY 3.0
Means: everyone can take this work or parts of it as a basis for his own map or modify and
release it. Credits should be included in any re-release.
Scripts (==Lua):
GPL2.0
SpringFiles: DeltaSiegeDry Mistic
Version: 2.0 Spring Maps Freeware
Select Com -> Build Samson / Slasher
Spaem harder? -> Turn On to spend metal
Samson / Slasher -> Samson / Slasher (4% auto-spawn rate)
Dependencies: DeltaSiegeDry Author / Publisher: REVENGE
Zero-K: Zero-K v1.1.9.0
In this version we’ve accumulated more changes than would be expected for 3 weeks work. On the visuals front we have a new Chainsaw model by aiphee and many new wreckages by Kerr. The Improved Newton widget by Wolas has been modified and added. There are some small tweaks to balance as well as more major changes to mechanics.
=== Balance Tweaks ===
The raiders for the Tank and Amphibious factories are now slightly more powerful although Duck lost it’s homing. Archer has much better accuracy and reliability. Phoenix and Shadow have been buffed as part of the ongoing bomber rebalance. Krow is 10% cheaper.
=== Commanders ===
The Shock Rifle, Disintegrator and Torpedo Launcher have been tweaked. SLAM Rocket has been reworked into a vertical launch weapon.
=== Scouting ===
Scouting should be more ‘interesting’ now that we’ve blocked or nerfed some of the most powerful ways to scout. Athena has an increase decloak radius, Fighters have reduced sight range and Newton launched units cannot see the ground because they are too high up. Vulture can see further in an attempt to promote ‘conventional’ scouting.
=== Disarm ===
Stiletto and Racketeer now deal their own kind of disable damage called Disarm. It acts exactly like EMP with two exceptions: affected units are able to move and flash yellow. If you’re on the receiving end of a disarm attack you can choose to retreat or push onwards. This is much better for gameplay than a long EMP time Stiletto, if you’re hit by one of those you can just sit back and watch your units die with no chance for interaction.
=== Detriment ===
After being deemed detrimental for FFA play, Detriment now moves slower and hits softer. Additionally air transports slow down when transporting very heavy units. A Vindicator transporting a Detriment moves at about 25% speed.
A full changelog is available here: http://zero-k.info/Wiki/ReleaseNotes2
SpringFiles: Mountain Passes v2
SpringFiles: DeltaSiegeDry Mistic
Version: 1 Spring Maps Freeware
Spaem harder.
Dependencies: DeltaSiegeDry Author / Publisher: REVENGE
SpringFiles: Moon Quartet Revision
Version: 0.2 Spring Maps Freeware
2nd beta version. Meant to be used with BA 7.68 or 7.81!
Buildings are now more realistic!
Give me feedbacks !
SpringFiles: Moon Quartet Revision
Version: 0.1 Spring Maps Freeware
Designed to run unde BA (but i guess that’ll just work with other mods too).
Final Texture/metal/height maps
Test Typemap
Done fixing most ARM ground units to apply Moon’s gravity field laws.
Still a lot to do for that map to be playable, it’s a WIP, a teaser of what should be coming soon (At least, i hope it will). I hope that will give some real modders ideas cause i actually can’t be able to make it alone… 🙁
SpringFiles: Micronwars 2 Shard files
Version: 0.35 AI opponents Freeware
for the game click website link above
Download this file if you want to play against an AI
the AI is not much but it plays the game
install notes
unzip the AI folder to your spring root folder and you are ready to go
start Micronwars 2 , choose a map , and select shard ai for an opponent and FIGHT!
have fun
Related links: http://springfiles.com/spring/games/micronwars-2 Author / Publisher: Razorblade



Author / Publisher: qray