Version: 1 Spring Maps Freeware
Author / Publisher: Beton1337
SpringFiles: Flower B1
Version: 0.2 Spring Maps Freeware
Author / Publisher: Shongjen
SpringFiles: Downs of Destruction Fix
Version: 1 Spring Maps Freeware
Downs of Destruction with new fixes: balanced and wider sub pathways, bumpwater friendly water settings, and a missing geo spot.
Original description:
“16*16, mixed land and sea map. For 4-10 players, best played top right vs bottom left.
All sea units except flagships can pass shallows. CA hovers can only cross to land on shallows.”
Made by [teh]Beherith (mysterme[at]gmail.com) concept by Saktoth, fixes by The_Yak
Released under CC BY 3.0
SpringFiles: skmPrime
Version: 0.02 Spring Maps Freeware
Author / Publisher: Syr3L
SpringFiles: Aberdeen 6vs6 Fix
Version: 2 Spring Maps Freeware
Working version of Aberdeen 6vs6
“Description=Aberdeen6v6, A hilly 2 way map, for those of you that like HUEG teamgames. 32X16 🙂 Mapped and textured by Ender / BaNa, skybox by Smoth, trees by aGorm Many thanks to Beherith for the help; “
SpringFiles: skmPrime
SpringFiles: Balanced Annihilation
Version: 7.78 Games Freeware
7.76 -> 7.78
27/06/2013
– Dots in Customformations are of consistent size depending on zoom and terrain height
– Fixed crash in Customformations when both mouse buttons were pressed at once
– Set Target can now be used with Customformations
– Fixed faction changing in coops
– Workaround for luaui crash on empty BA.lua
– In team com-ends, when game ends, units are destroyed in a wave of death, outwards from last com
– Fixed ambiguities in context build with radar, sonar & dragons eyes.
– AdvPlayerList gives a chat notification when m/e are shared to allies
– T1 Ships Revamp! (see below)
– Added map icon for anti-air & gave scouts a smaller map icon
– Fixed icon size when units are in ground/sea transports
– Fixed Startpoint Guesser sometimes not recognizing genuine startpoints
– Fixed passenger explosions on hover transport death
– Reduced Can maxspeed reduced 1.35->1.25
– Reduced Mercury/Screamer buildcost by about 10%
– Commando only auto-builds mines when movestate is roam
– Added draw/point spam blocker widget (default disabled)
– Made Specific Unit Reclaimer work with all types of constructor
— 02/06/2013 – T1 Ships Revamp (7.76->7.77) —
– Commanders now have an underwater weapon, a short range laser which fires when they are not building/repairing (dps similar to the existing red laser)
– Commanders can now build Floating Radar Towers
– T1 Torpedo launchers built by Commanders and Amphibious vehicles are now initially created on the sea floor and pop-up once when complete.
– Arm T1 Torpedo launcher reload time reduced (1.9->1.7), AoE increased a little (16->48 with 40% edgeeffectiveness)
– Core T1 Torpedo launcher reload time reduced (1.9->1.7), AoE increased a little (16->48 with 40% edgeeffectiveness)
– Both T1 Torpedo launcher turret turn speeds increased a little
– Both t1 Torpedo launchers have flighttime (1.35)
– Arm T1 Shipyard metalcost reduced (615->425), health increased (2990->3700), workertime increased (100->220), energymake added (+15)
– Core T1 Shipyard metalcost reduced (600->415), health increased (2990->3850), workertime increased (100->220), energymake added (+15)
– Arm Tidal Generator energycost reduced (412->288), health increased (256->358)
– Core Tidal Generator energycost reduced (417->292), health increased (253->354)
– Both T1 Floating metal makers energy build cost reduced 10%
– Core Amphibious lab metalcost increased (917->1192)
– Arm Amphibious lab metalcost increased (860->1118)
– Arm Floating HLT Energy Per Shot reduced (75->40), Reload time reduced (1->0.9), Target move error reduced (0.2->0.1), Special damage vs Commanders added (210->300)
– Core Floating HLT Energy Per Shot reduced (75->45), damage increased (210->231), Target move error reduced (0.2->0.1) Special damage vs Commanders added (210->250)
– Both Floating HLT Turret turn speeds increased a little
– Both Floating HTLs Energymake added (+5)
– Both Floating HLTs Buildtime reduced 5%
– Arm T1 Floating Anti-air Tower Metalcost increased (71->85), Health increased (252->340)
– Arm T1 Floating Anti-air Tower Weapon reload time reduced (1.7->1.2), damage increased (113->125)
– Core T1 Floaring Anti-air Tower Metalcost increased (72->86), Health increased (290->355)
– Core T1 Floating Anti-air Tower Weapon reload time reduced (1.7->1.2), damage increased (113->125)
– Both T2 Ressurection subs moved to T1, costs reduced a little, movement enhanced (Ressurection Workertime 450, Repair Workertime 250)
– Both T1 Construction ships Repair Workertime reduced (250->125), Build Workertime still 250.
– Both T1 Construction ships acceleration increased.
– Both T1 Construction ships added Dragons Teeth & Pop Up turrets (Arm Claw for Arm, Dragons Maw for Core) for anti-swarm coastal defense
– Arm Dragons Claw & Core Dragons Maw maxslope increased (10->18)
– Core T1 Scoutboat footprint reduced, renamed ‘Patrol Boat’, health increased (228->345), autoheal added (1.5)
– Core T1 Scoutboat laser redone, range increased (220->260), more rapid fire, about 40% more total dps
– Arm T1 Scoutboat footprint reduced, renamed ‘Patrol Boat’, health increased (224->345), autoheal added (1.5)
– Arm T1 Scoutboat laser redone, range increased (220->260), more rapid fire, about 40% more total dps
– Core Corvette metalcost reduced (367->294), energycost increased (1912->2294), energymake added (+3)
– Core Corvette weapons tweaked, energypershot reduced (20->5) & now do more damage at max range
– Arm Corvette metalcost reduced (378->302), energycost increased (2055->2466)
– Arm Corvette lasers replaced with EMG cannons, no energy cost, roughly the same dps.
– Corvette corpses health reduced, can now become heaps, metal reduced in line with unit metal cost reduction
– Arm Destroyer health increased (2575->3090), sight distance increased (490->550)
– Arm Destroyer Turret Gun reload time reduced (1.4->1.2), damage increased (160->175)
– Arm Destroyer Depth Charge tweaked (fires a little faster, lower damage, more AOE, less move accuracy)
– Core Destroyer health increased (2800->3360), sight distance increased (465->550)
– Core Destroyer Turret Gun damage increased (310->385)
– Core Destroyer Depth Charge AOE increased
– Arm T1 Sub handling improved, small autoheal added, sight distance increased, corpse metal reduced.
– Arm T1 Sub weapon AoE Increased a little, damage increased a little (600->650), accuracy improved
– Core T1 Sub handling improved, small autoheal added, sight distance increased, corpse metal reduced.
– Core T1 Sub weapon AoE Increased a little, damage increased a little (600->650), accuracy improved
– Arm Sea Transport metal cost reduced (919->735), energy cost increased (4639->6239), buildtime reduced (14538->10176)
– Arm Sea Transport small autoheal added (+5), sightdistance increased
– Core Sea Transport metal cost reduced (887->710), eenrgy cost increased (4768->6286), buildtime reduced (13663->9564)
– Core Sea Transport small autoheal added (+5), sightdistance increased
– Both Transport ships can now load and unload units again (workaround for an engine bug)
– Both Transport ships operate in any water depth
– Arm Advanced Shipyard Health Increased (4512->5415), energymake added (+25)
– Core Advanced Shipyard health increased (4416->5300), energymake added (+25)
SpringFiles: Valkrishau
SpringFiles: EnhancedSiegeDry
Spring Maps Freeware
EnhancedSiegeDry
Scanlines fixed, and typemap removed (no more spikes!).
DeltaSiegeDry * 4 – 10 Players * made by IceXuick(@dagdief.nl)
Modified by Pizzi1, DucNuke, Falk
Gravity: 120
MaxMetal: 0.7
Maxmetal ingame: 2.1
ExtractorRadius: 100
MinWind: 1
MaxWind: 13
SpringFiles: Harbinger
Version: 2 Spring Maps Freeware 

Author / Publisher: cheesecan


Author / Publisher: Beherith/Saktoth/The Yak

Author / Publisher: silentwings
