Version: 2 Spring Maps Freeware
V2 No more porcy terraform. Duke spawn rate increases ~5% each duke spawn till 10s a duke. Also I dare you to survive till 15 min. Also has nice duke statue in middle.

Have there been any Recent Advances?
Version: 2 Spring Maps Freeware
V2 No more porcy terraform. Duke spawn rate increases ~5% each duke spawn till 10s a duke. Also I dare you to survive till 15 min. Also has nice duke statue in middle.
MediaFreeware
Another duel
Some battles are decided in advance.
this is notAjoke!
for more check the nota page – http://nota.machys.net/tag/notajoke
Related links: http://nota.machys.net/tag/notajoke Author / Publisher: PepeAmpere
Media Freeware
==i made few of video and screenshoot ==
:since my games was never final
:so im proud of this i uploaded at youtube but the viewers still low
and im not sure than people coming at springrts are aware of the real engine possibility about weapons when playing sleepy games designs
: here they can watch than balancing a game not mean ages for reload guns
You acknowledge that thismaterial is not designed or intended for use
in the design, construction, operation or maintenance of any nuclear
facility.
Media Freeware
tested extrem springmapedit321 generating random map max size 64*64
on win7x64 famillyprem
4core 16Gb RAm ATI4850
result : cannot edit more than 64*48
but can make random map of 64*64
must verify ingame that nobug
ati4850 dont have enought VRam for comportable texture editing 1Gb only
the texture process get a huge slow when 75% of the 64*64 map is filled
need at least 20min for complete a map in quick work
You acknowledge that this software is not designed or intended for use
in the design, construction, operation or maintenance of any nuclear
facility.
Version: 1 Spring Maps Freeware
Centerrock with speed typemaps removed for Zero-K.
Version: 1 Spring Maps Freeware
Geyser Plains with the hover typemap removed, for Zero-K.
= Zero-K v1.0.10.8 =
A moment of free time spawns a flurry of much needed fixes. Pathing should be improved. New wreck models by psimyn.
== Fixes ==
* Outlaw decloaks while firing using the on/off toggle.
* Rogue stands higher and is now much less prone to friendly fire.
* Units no longer decloak when they vigorously bump wrecks.
* Fixed bomber jamming.
* Fixed Stiletto aiming AI. It can now be left to it’s own devices if you do not feel the need to specify bombing run direction.
* Blackdawn footprint 2×2 -> 3×3
* Fixed some amphibious unit deaths, they were gibing to easily.
== Pathing ==
Increased Tank, Vehicle, Ship and Hover deceleration. They should become stuck less often.
Increase Tank and Vehicle slopemod to that of Hovercraft. They are now slower when climbing ramps. This change aims to make Tanks and Vehicles avoid areas which they can become stuck.
Applied a fix which should improve global pathfinding and make ramps update faster.
== Balance ==
Detriment:
* Shoulder weapon replaced with old vertical launch missile. The missile smooths terrain.
The changes to Rapier and Gnat are from 6 days ago.
Gnat:
* Cost 70 -> 90
* Speed 8 -> 7.5
* Damage 320 -> 400
* HP 175 -> 300
* EMP time 7s -> 2.5s
* Reduced strafe distances so it is consistently within range
* Dramatically reduced accuracy. It is much worse against small units and turrets.
Rapier:
* Range 340 -> 360
== Other ==
* Added psimyn’s wreck models for Angler, Archer, Duck, Djinn and Racketeer * Display DPS widget disables on F5 (gui hide).