TA Papercraft:Quick update.

I updated the LOGO textures file to contain changes made when I was creating the models, so download it to update yours!

As for future units, I made the Crawling Bombs, the Roach and Invader:

I haven’t done the instructions yet, but the models aren’t too hard to make, they are just very small. They will be up as soon as I do the instructions.

The Core Hovercraft are also in production:

Nixer

Snapper

Construction Hover

Slinger

Scrubber

The Scrubber, Bear and factory are yet to be textured.

Zero-K: Zero-K v1.1.1.1 & Bombard Commander

A new commander has been added with model by CaptainBenz. The effect of the energy investment reimbursement system has been reduced.

== Commanders ==

* New Bombard Commander
* Battle Commander damage bonuses halved; removed artillery options.
* Strike Commander range bonus replaced with speed bonus (same percentages).
* New Rail Accelerator weapon mod for Gauss Rifle.
* Integrated Radar Module cost 450 -> 300.

== Overdrive Reimbursement ==

* Maximum repayment rate from 80% to 50%.
* Energy source repayment factor from 150% to 100%.

== Bugfixes ==

* Fix for lagmonitor transfers.
* Probable fix for overdrive irregularities.
* Fix Singularity reactor hitbox which could cause labhax.

== Interface ==

* Changed tooltips for Attack and Fight to make sense for their new default hotkeys; F for attack ground and A for fight. This is in line with all other RTS which use A for attack move. * This change barely affects current players because hotkeys are only set to default upon a setting reset.

SpringFiles: crappy GL Attempt

Other Freeware

just some crappy gl hax to overgrow the camera in a timelaps… yep its hack and slay..

Yep you wouldnt have wasted your day, if spring board allowed uploading executables 🙁 Its OScism of the worst kind, the kind against ME.

rumbleinthedschungle.jpgAuthor / Publisher:  PicassoCT

SpringFiles: TA : Factions

Version:  v0.1 Games Freeware

“Total Annihilation : Factions” is a game for the spring engine and is based around expanding the ARM vs CORE gameplay by adding two new factions, CLAW and SPHERE, reworked balance and new mechanics.

It should favor small to medium battles and micromanagement rather than exponentially growing economies and massive clashes.

—————— NOTES v0.1 ———————-

– it has most land, air and some sea units for CLAW and SPHERE

– each commander has 3 distinct upgrade paths, depending on whether you want to improve mobility, durability or range (does not improve resource generation or build power).

– has new units for arm and core as well, some of the existing units were reworked, some (maverick, annihilator, doomsday, etc.) were given new 3do models

– metal makers have been disabled, but all commanders give +4 M/s

– economy scales smoothly, moho mines provide about 3 times as much metal as mexes, for 60 E/s

– commanders can be respawned in commander respawners (which can be built by any constructor). Respawning costs 1000M and 10000E and takes about 30s (can’t be assisted). Experience is saved, but not upgrades (need another 30s and +1500M, 10000E to upgrade)

– for now, it has no mine-layers, no nukes, and no vulcans (does have berthas though)

– all ground units have 600 LOS and aircraft have 720 LOS (there is no distinct radar and sonar LOS) (has LOS widget)

– not compatible with any AI, for now

– it has a special tooltip widget that shows the armor type and hitpower types of the unit’s weapons

– has team color widget that makes the player blue, allies teal, enemies red

— ARMOR vs HITPOWER
– Light (L) (takes full dmg from all sources)
– Medium (M) (takes half dmg from light hitpower weapons)
– Heavy (H) (takes half dmg from medium hitpower weapons and quarter dmg from light hitpower weapons)

(throwing a mass of flashes or scout ships against medium and heavy armored units should fail miserably)

– SPHERE’s unit shields protect only the owner, take 2x dmg from paralyzer weapons, and regenerate 2%hp/s at the cost of 4%hp E/s
(they take dmg according to the unit’s armor type, for now)

thumbnail.jpgAuthor / Publisher:  raaar

Zero-K: Zero-K v1.0.12.3

Merry Christmas! Just a small update to keep your game experience in top shape for when Santa comes. Even for those of you who were more naughty than nice. Enjoy!

== Balance ==
* Flamethrower units do not avoid shooting friendlies (prone to labhax)
* Djinn automatically deploys when idle
* Restore old vehicle slopemods. They are now better at climbing hills.

== Graphics ==
* New heatray impact GFX
* Dante and Bantha have idle anims
* Fixed some irregularities with Dante’s flamethrower

== UI ==
* Unit icons rotate to face camera
* Improved bomber dive tooltip

== Misc. ==
* Optimizations for terraform texture handler and reclaim HP handler
* Image Preloader is always on; disables itself if running after game start
* Units are instantly transferred when a player resigns using the give-when-afk system * Fix Thug error on death