SpringFiles: despit the changelog0.91 nothing changed for the modrules.lua transport & collision bugs

Other Freeware

the transported unit had the colision volume rarely possible to show using alt-V in 0.89 and at 0.91 nothing changed the unit can collide and mess without damages despit true at the :
allowCrushingAlliedUnits=true, –Default: false New in version 85.0
–Can allied ground units crush each other during collisions?
–Units still have to be explicitly set as crushable using the crushable parameter of Spring.SetUnitBlocking.
–bool
allowUnitCollisionDamage=true, –Default: false New in version 85.0
–Do unit-unit (skidding) collisions cause damage?
–bool

& never a transported unit with 1hp died before transporter with 20000hp
targetableTransportedUnits=true, –Default: false New in version 89.0
–Can transported units be targeted by weapons? true allows both manual and automatic targeting.

baremodel.pngscreen00000.pngspringrts091_blender265export.jpgspringrts091_blender265export_dae_uvmaped091.jpgtextureporn.pngtransport.pngtransportbug1.pngtransportbug1c.pngtransportbug2.pngcollisions.pngdoublecollisionvolume1.pngAuthor / Publisher:  depreciator

SpringFiles: Cold Snap

Version:  v1 Spring Maps Freeware

Winter is coming early this year… time to cuddle up around the Moho.

6-12 players, prefab city tiles by KaiserJ (scaled down version by me)

have fun!

screen00026.pngscreen00030_0.pngscreen00029.pngscreen00033_0.pngscreen00032_0.pngAuthor / Publisher:  Klon

SpringFiles: dae model using blender material hard color show 50% teamcolor

Other Freeware

dont reached to see something else teamcolor
only vertice color set in blender was not team colored
because the material color when making uvmap make an alpha transparency at 50% or so
what mean team color for springrts 0.91
so its possible to make uvmap in blender and export with dae format but must edit alpha layer in gimp or others software
so its allow not the .3do per face texture but the process can be same

eclipse1.pngscreen00000.pngspringrts091_blender265export.jpgAuthor / Publisher:  depreciator

SpringFiles: Dust Bowl

Version:  v1 Spring Maps Freeware

After the mining companies had abandoned this far-off planet, wind and dust ruled supreme for a thousand years. Now the Machine Empire has come to take over…

large desert map for large team games. handmade using sme, gimp & cinepaint, prefab city tiles by KaiserJ.

this map is a beta version. there are no start positions sorted out yet so it will only work with games that dont rely on that. if you find any bugs, please report. enjoy!

screen00018_2.pngscreen00020_1.pngscreen00021.pngscreen00024.pngscreen00023.pngscreen00022_0.pngsnap8_height.pngsnap8_metal.jpgAuthor / Publisher:  Klon