Version: 1.0 Spring Maps Freeware
Description
A beta map, made by Shongjen
Up to 28 Players (14 versus 14 Players)
Fixes:
– Textures
– new metalspots at mid
Have Fun
Shongjen

Have there been any Recent Advances?
Version: 1.0 Spring Maps Freeware
Description
A beta map, made by Shongjen
Up to 28 Players (14 versus 14 Players)
Fixes:
– Textures
– new metalspots at mid
Have Fun
Shongjen
Version: 1.0 Spring Maps Freeware
A beta map, made by Shongjen
Up to 28 Players (14 versus 14 Players)
Fixes:
– Textures
– additional ways
– lower height ratio (max height 64)
Have Fun
Shongjen
ZK now at 1.1.3.6 with engine 91 .. until performance and other issues are fixed (aahhhh the smoothnesss!)
Please use the standard Zero-K lobby on Windows or WebLobby (http://weblobby.springrts.com/) and NOTAlobby on Linux to join games.
You can of course still host any version of the game and engine (!setengine command) and Oxygen host hosts latest game with engine 94.1.
Version: 9.727 Games Freeware
your favorite game with the funny commanders.
version: XTA 9.727
Changelog:
Logo by ElementalGizmo
XTA 9.727 —————— by Deadnight Warrior, Jools
———
* Widget to set commander as member of group number 1 on gamestart (default disabled).
* Add avoidGround=0; and avoidNeutral=0; to disintegrator weapons.
* Update mission stuff
* Add debug mode (allows gadget profiler to run, use it to troubleshoot which gadget is the problem)
* Remove stop and wait commands from units that cannot do that,
remove fight from units that cannot attack (like mine layers, construction
units, air scouts, spies), remove attack from anti-nukes (they still do their
thing), remove move, attack and patrol from air repair pad. Add a self-destruct
button to all units (can be hidden with hidecommands.lua widget, that widget
added to xta but isn’t enabled by default).
* Nerf ambusher and toaster range from 1330 to 1250 as it was in kloot’s patches. Increase flak-weapon’s
projectile speed and areaofeffect (they differ, but for example arm flakker has
speed 1950 -> 2450 and aoe 150 -> 176), and decrease their damage vs ground
units by about 30%. Decreased flakker projectile’s amount of particles from 20
to 10 and their separation from 0.35 to 0.15.
* Changed dragon’s teeth’s collision volume scales: arm: 28 34 28 -> 26 34 26,
core: 26 36 26 -> 26 36 26, so that they let more shots pass.
* Fix for anti-nuke interception fail
* Set cannon velocity default to 0.25 instead of 0.5
* Add reclaim method as mod option: continuous = instant reclaim, discreet = lump sum reclaim after completion
* Fix hammer and jeffy (to be present again)
* Add snd_volume_osd widget. Decrease/Increase sound with – and +. Engine changed the
shortcut for speed change to alt – +/-
* Prevent crashing aircraft from continuing to fire on enemies.
Other Freeware
Another Spring engine related poster. Made by Malric, should be printable on A1 (high resolution for images). Images taken from Zero-K. QR image points to www.springrts.org.
Poster made with LibreOffice Impress 4.0, images edited with GIMP. All sources are included, in case other people want to make adjustments.
Media Freeware
Comics workshop
In reaction on NOTA page blockade we offer you participation on making truth. Complete the notAjoke! with your favourite 2nd panel from downloadable set, or create your own!
this is notAjoke!
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Related links: http://springrts.com/ Author / Publisher: PepeAmpere
Version: 1 Spring Maps Freeware
Made for knorke’s map competition: “Whats in a button?”
Layout inspired by my own DMA as well as my old Peripheral Consciousness.
– One vent at each corner
– Mexxes on ramps give 0
– Mexxes on the floor give 0.5
– Mexxes on the middle plateaux give 1
– Mexxes on the top plateaux give 2
Version: v01 Spring Maps Freeware
Another Flat Shaded map. This one is good for FFA and 1v1. Has pretty features, a metal rich oasis in the center, and really tall hills to start on. Wheeee!
Take the Spring Mapping Quiz!: http://goo.gl/F8EWo





Dependencies: Spring Features Author / Publisher: Forboding Angel