Version: 2 Spring Maps Freeware 

Author / Publisher: cheesecan
Zero-K: Zero-K v1.1.6.0 (finally)
After a three-month delay, huge cost overruns and the resignation of the Czech president, a new Zero-K stable is finally out! This one makes long-awaited balance changes to some particularly notorious units, and swats a good number of the most annoying bugs. Enjoy!
(The engine update will have to wait a little longer, we’re still getting some bugs worked out)
== Units ==
Outlaw:
* Damage 50 -> 20
Glaive:
* HP 190 -> 200
Bandit (through many engine changes) ended up with DPS which was 20% too high. This has been fixed.
Annihilator:
* Cost: 1800 -> 2200
* Range 1250 -> 1200
* Aimpoint to make it less able to hide behind terraform walls
Sumo:
* Now has disruptor beams each does 250 damage and 500 slow damage every 2 seconds (was 60 damage every 0.5 seconds)
Wolverine:
* HP 380 -> 450
Pillager:
* HP 700 -> 840
* Raw turnrate 329 -> 400
Dirtbag:
* Changed mound shape such that bots cannot pass them. This alleviates the factory based hardcounter and forces Shieldbots to use Dirtbag more intelligently, mindless spam could hurt yourself. Impassible area is about the size of a Windmill.
* Cost 20 -> 35
* Multiple Dirtbags no longer spread out when jumping on a single point
* Units bounce off mounds, it is now much harder to trap units by jumping on them. Quake (Seismic Missile) causes units to bounce around in the effected area as well.
Antinuke:
* Coverage 2000 -> 2500
Crane:
* Inherits land/fly state from factory
== Fixes ==
* Fixed Leviathan tacnuke failing to fire
* Allied units obstructing a factory will automatically get out of the way
* Fixed a number of bugs with unit wreckages
* Fixed lag monitor returning units captured by the enemy if the original owner lags
* Fixed keybinds not working on first run
* Fixed various mistakes in Award gadget
* Carrier and commander drones are now captured along with their parent
* CAI checks if a mex spot is reachable before trying to cap it
* HLT fires from correct barrel
* Fix to Lups distortion effect
* Fix non-standard Spy self-destruct time
== Miscellaneous ==
* New awards: Loot & Pillage and Traffic Cop
* Head Hunter award counts captures that last to the end of the game
* “Overwhelming numerical advantage” threshold (when weaker team’s units are revealed) occurs at 25:1 unit value ratio, instead of 100:1.
* Hide comm processing debug messages
* Map Edge Extension only enabled by default on High and Ultra graphics * Easy Facing only affects factories
SpringFiles: Quicksilver
Version: 1 Spring Maps Freeware
Author / Publisher: cheesecan
SpringFiles: LOS_test
XTAReplay: Vistritium vs Anarchid on Badlands (Zero-K 1v1) pt2
XTAReplay: Vistritium vs Anarchid on Badlands (Zero-K 1v1) pt1
SpringFiles: BA BlueBend ChallengeMap
Version: v1 Spring Maps Freeware
FOR USE WITH Balanced Annihilation
See http://springrts.com/phpbb/viewtopic.php?f=75&t=30589 for details.
Original map by RogerN.
Related links: http://springrts.com/phpbb/viewtopic.php?f=75&t=30589 Author / Publisher: knorke
TA Papercraft:Quad release!
Here is the next batch of unit models. The Core level 1 tanks are now filled out with the Spoiler mine laying vehicle, the Construction Vehicle and the scout Weasel:
Weasel
Construction Vehicle
Spoiler
The first of the Arm level 1 tanks is fresh out of the factory and is the most hated/feared unit in multiplay, the Flash:
Flash
Any similarities with the Spark are NOT a coïncidence, the Spark is based on the Flash.
All units are now available from the Downloads page, their instructions are found in the Properties popup in Pepakura Designer/Viewer.
SpringFiles: Black Mescalin V3
Version: 3 Spring Maps Freeware
Now with aligning collissionmap.. snipers up in the canyons !
SpringFiles: Sapphire Shores Dry
Version: 2 Spring Maps Freeware
Dry edition of Sapphire Shores V2
V2 Changes:
– New Texture
– Smoother heightmap (uses lowpass now)
– Improved specular lighting
– New splat mapping, detail texes, new detail tex when /advmapshading off
– Crystal features
– Better atmosphere and lighting conditions
– Reduced wind from 10-25 to 10-20 (to compensate somewhat for crystals)
– Typemapped different areas of hardness (ground, crystal, rock), default hardness 150 > 175
Made by: The Yak
Based from BeachInvasionBeta by 123v
Sapphire Crystals: Recolored Tiberium crystals by Lathan
Made with World Machine, GIMP, Notepad++, SpringMapEdit, FilterForge
No relevance to any cartoon ponies whatsoever.
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Related links: http://springrts.com/phpbb/viewtopic.php?f=13&t=30217 Author / Publisher: The Yak
