SpringFiles: Balanced Annihilation

Version:  7.80 Games Freeware

7.79 -> 7.80
18/08/2013

– Fixed specs not being white in Lock Camera and Ally Cursorss
– Fixed not being able to resign when had 0 units left
– Prevent spam of “i took” messages from over-enthusiastic takers & fixed text
– Reduce “i took” to a single line and use rounded numbers
– Require players to use a few resources before getting the efficiency award
– Fixed some other rare lua errors

7.78 -> 7.79
18/08/2013

– Updated game end gadget
– Added awards gadget
– Fixed Startpoint Assist not catching afk players
– Lock Camera and Ally Cursors become gadgets, net traffic halved
– Afk players are takeable (threshold is afk for 90s or afk at gamestart with no initial queue)
– Take reminders are handled entirely through AdvPlayerList
– Units remember exp when resurrected
– Fixed Waypoint Dragger causing crashes for some mice
– Fixed widget handler passing bad arguments in UnitCreated
– Initial Queue orientates its first building towards the map center
– Unit Moving widget moves units forwards instead of randomly
– Wind Generator death explosion gives ‘old’ chaining behaviour
– Remade impulse of Leveller & Janus
– Fixed dynamic collision vols that couldn’t be hit by some weapons when closed
– Fixed Dragons Teeth not getting crushed
– Naval Engineers can’t build Croc/Triton and T1 Amphib Constructors
– Increased Croc buildtime
– Fixed torpedo bomber aiming
– Increased death explosions of T1 Construction Ships and Tidal Generators

wideopenbattleview_1.jpgtroppicalvalley.jpgAuthor / Publisher:  silentwings

SpringFiles: Balanced Annihilation

Version:  7.79 Games Freeware

7.78 -> 7.79
18/08/2013

– Updated game end gadget
– Added awards gadget
– Fixed Startpoint Assist not catching afk players
– Lock Camera and Ally Cursors become gadgets, net traffic halved
– Afk players are takeable (threshold is afk for 90s or afk at gamestart with no initial queue)
– Take reminders are handled entirely through AdvPlayerList
– Units remember exp when resurrected
– Fixed Waypoint Dragger causing crashes for some mice
– Fixed widget handler passing bad arguments in UnitCreated
– Initial Queue orientates its first building towards the map center
– Unit Moving widget moves units forwards instead of randomly
– Wind Generator death explosion gives ‘old’ chaining behaviour
– Remade impulse of Leveller & Janus
– Fixed dynamic collision vols that couldn’t be hit by some weapons when closed
– Fixed Dragons Teeth not getting crushed
– Naval Engineers can’t build Croc/Triton and T1 Amphib Constructors
– Increased Croc buildtime
– Fixed torpedo bomber aiming
– Increased death explosions of T1 Construction Ships and Tidal Generators

wideopenbattleview_0.jpgriverdelta_1.jpgAuthor / Publisher:  silentwings

SpringFiles: TinySkirmish Redux

Version:  1 Spring Maps Freeware

Tiny Skirmish Redux 1:

Changes from original TinySkirmish include working minimap, new texture with SSMF, balanced heightmap, less elevation, features, slightly less metal.

Still some things to do, vehicle pathing is shitty in a few places, also very much considering turning it into 4×6 and stretching middle out vertically.

-Features from 0ad
-Some textures by nobiax.deviantart.com

Map by The_Yak
Original TinySkirmish by (Unknown? Let me know if you made it)

screen00192.pngscreen00195.pngscreen00196.pngscreen00197.pngscreen00198.pngAuthor / Publisher:  The Yak