Zero-K: PlanetWars round 11 officially concludes (finally)

The Dynasty of Earth and its allies in Liberated Humanity have established themselves as the dominant power in the galaxy!

After over a thousand battles, intense political intrigue, multiple betrayals and the firing in anger of planet-destroying superweapons, the Dynasty-LH alliance has cemented its position, holding 60% of all planets. In the course of the conflict, the old Empire has been destroyed, its remnants assimilated by the Free Machines it once opposed. Both the Machines and the Cybernetic Front have dug in, awaiting their chance to regain their lost ground… which may come soon.

Tune in next time for the next episode of PlanetWars!

SpringFiles: Balanced Annihilation

Version:  7.83 Games Freeware

7.82 -> 7.83
23/09/2013

– Fixed console crash related to joining game after gamestart
– Death messages moved to gadget
– Added CameraFlip widget (press ctrl+shift+o to flip overhead/smooth cam)

7.81 -> 7.82
21/09/2013

– Removed “I sent 0 e/m” messages from AdvPlayerList
– AdvPlList doesn’t flash a take button for just tiny e/m amounts
– Added some more loadscreens (thanks Floris!)
– Fixed death messages! (in RedUI only, until 95.0)
– Reduced wind death explosion slightly
– Arm & Core Destroyer velocity reduced, sightdistance reduced
– Removed metal cost from Screamer/Mercury missiles
– Slasher/Samson handling reduced, won’t fire backwards, buildtime and airsightdistance increased
– Fixed Pitbull and Ambusher not being hittable by some weapons
– Fixed awards gadget for spectators/coops
– Fixed awards gadget error on screen resize
– Fixed Hammer barrel animations
– Fixed torpedos hitting ally stuff
– Fixed torpedo launchers being buildable in too shallow to fire water

mescalinecoms_0.jpggreen_0.jpgtherock_0.jpgAuthor / Publisher:  silentwings

SpringFiles: Green Farms Concept

Version:  2 Spring Maps Freeware

Grow it. Pull it. Light it. Smoke it.
Fight for metal, especially on the land bridges and around the central platforms!
Explore the mysterious map feature options!

Changelog:
V2 – Update release
+New map “Feature” options! (BA friendly, disabled by default)
+Updated map texture
+Default tidal strength changed: 28->25

V1.1 – Bug fix release (texture path incorrect in smf file)

V1 – Initial release

green_farms_concept_mini_0.pngscreen00042.pngscreen00041.pngAuthor / Publisher:  REVENGE

Zero-K: Zero-K v1.1.9.9 – Small updates since v1.1.9.0

We’ve had a few versions since v1.1.9.0. Some of them were to fix bugs and some were just because I can. To help people keep track I’ve compiled a list of change for all those versions. Some of the changes have been in effect for several days and there are even fixes for things that nobody noticed.

We have a nice new endgame stats screen which fits with the rest of the UI. Currently it only displays the old stats but as soon as someone has the time it should be easy enough to slot new stats in.

There are some noticeable balance changes such as AA target priority and some light bomber buffs. The amphibious raiders have been messed with again; Duck regained tracking and Archer lost quite a bit of range. Vamp is a bit slower to make Avengers more important for interception and Nukes are more expensive because Godde sort of suggested it and it sounds like a good idea.

Full changelog here: http://zero-k.info/Wiki/ReleaseNotes2