Zero-K Observed Matches: 2014/08/16: Forever(Cl) vs iknowyoureadthis(Cl) on Avalanche – Zero-K
Zero-K Observed Matches: 2014/08/12: Lauri(HT) vs GoogleFrog(Hov) on Red Comet – Zero-K
Zero-K Observed Matches: 2014/08/12: Orfelius(LV) vs ivand(LV) on Titan Duel – Zero-K
Zero-K Observed Matches: 2014/08/12: kaen(Sh) vs ivand(Sh) on Desert Cliffs – Zero-K
Zero-K: Zero-K v1.2.7.11
The main changes in this version are for the ongoing sea rework. Duck has significantly less range underwater which should make it counterable.
=== Sea ===
Amphib
* Duck torpedo range halved.
Hover:
* Claymore recieved a number of small buffs, most notably to its health. It has had its cost increase slightly to compensate.
Ships:
* Snake has fast forwards firing torpedos. Now has skirmish AI.
* Hunter tweaked to have burst-fire effect, but similar behavior. Given slight impact to help slow down attacking raiders and repel floating amphibs.
* Skeeter is slightly faster.
* Crusader depth charges nerfed for tracking slightly.
* Typhoon gained damage increased slightly.
Urchin has slightly more sonar range.
=== Other Changes ===
Kamikaze units (Tick, Blastwing, Dirtbag, Roach, Skuttle, Puppy) drop wreckage.
Shield Link:
* The visualization is less spammy.
* Large shields are better at transferring charge between themselves.
Fixed Cloakybot Factory animation and Slasher aiming.
