Conflict Terra: Big Changes Have Come!
The promised Big Changes are complete! The NKG has been restructured, with some new units and much better versions of old units. Read more to find out what went down!
Zero-K: PlayerJuggler disabled
Because poll shows that most players wish to either wait for SpringLobby support (which is nowhere to be seen) or to push forward with more advanced matchmaking, system is put offline for now.
You wont be moved to available games so pay more attention to stuff 🙂
Zero-K: Zero-K v0.9.9.4
This is a version of small changes. Panther is slightly better, Vindicator is slightly worse but retains the cool lasers. CaptainBenz finally finished his Catapult model and has tweaked the spider textures. Unit AI should show a slight improvement with velocity prediction inspired by canoba.
Added CaptianBenz’s Catapult model and updated some spider textures.
Fixed Initial States handing of Priority. All units have a Nanoframe Priority and constructors additionally have Constructor Priority.
Tactical AI:
* AA, skirms all gunships.
* Added enemy velocity prediction.
There are particularly noticeable improvement to poor turn rate units such as Dominatrix and Scalpel.
Reverted 25% Krow bomb reduction. That change was sneakily included in only in the previous stable.
Fixed CAI’s windmill nanoframe spam.
Increased Panther’s accuracy vs fast small units (Flea and Glaive).
Fixed bug where Outlaw would slow down allied repair.
Vindicator range reduction. Now it must fly over ground units to shoot them. It cannot snipe commanders with no retaliation.
* The lasers now have spherical range
* Range reduced 350 -> 300.
Added optional circular area command for manually bound Set Target commands. Fixed set target’s overzealous target tracking when targeting a cloaked unit.
Fixed small command menu quirk that occurred when it was clicked on with a terraform command selected.
Kloot: Unit Movement in Spring 86.*
Kloot: Unit Movement in Spring 82.*
JourneyWar: test.avi
Zero-K: Stalemate!
With no end in sight after months of fighting, the warring factions of the galaxy are either unwilling or unable to continue. Infighting and internal political struggles are now the norm, as various figures dissatisfied with the current leadership attempt to take power for themselves. An effective “cold war” state has developed between the various factions, particularly the dominant Cybernetic Front and Empire Reborn, as overt fighting dies down.
It remains to be seen how long this tenuous peace will last, however, as new political systems and technological advances begin to change the face of the galaxy.
(PlanetWars? is closed for the time being. Stay tuned for new developments.)
Conflict Terra: Big Changes are on the Way!
Some very big changes are coming to Conflict Terra!
The Cursed: Heroes
A brand new hero system will be included in the next “The Cursed” release putting the Sarge and the Shade into action.
